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TEMPLE OF LIGHT

Training

Scoring rules

We discourage chasing points and overfocusing on competitive performance. “META” (Most Effective Tactics Available) narrows the arsenal and limits the target zones.

Key principles of scoring

Three common scoring frameworks in fencing are:

  1. 01First valid hit
  2. 02Priority (right of way)
  3. 03 · our baselineAfterblow scoring

Points are awarded based on the potential damage of the hit (target zones), with specific provisions for double hits and afterblows. We may award up to 10 points for each successful attack or start each fencer with 10 “Health Points” and deduct points for every “wound.”

Scoring in practice
Scoring in practice

Simultaneous strikes are actively discouraged, even when one fencer gains a scoring advantage. Defense comes first: in real combat, the priority is staying alive.

A hit must qualify

A hit must qualify — it must demonstrate a small but distinct amount of force representing realistic combat potential. It is not a game of tag. As a general rule, a cut requires at least 45° of blade travel. For a thrust, at least 10 cm of forward travel beyond initial contact must be demonstrated by either the bend of a flexible blade or clear control showing that a rigid blade could travel 10 cm deeper.

45°minimum blade travel
10 cmminimum forward travel

Strikes with the flat of the blade are considered valid only with a lightsaber, and only when the general qualification criteria are met.

Additional techniques

The full spectrum also includes hand-to-hand combat elements, such as blade deflections with the hand (not applicable with a lightsaber), grips, grappling, and controlled punches or pommel strikes.

A disarm awards 1–3 points depending on control at the end of the technique:

3if you hold both swords after the disarm
2if you retain control—you are closer to the opponent’s sword than the opponent is
1if the opponent is closer and can recover the sword before you

Throw awards 1–3 points as well:

3awarded for a "clean" throw, provided you bring your opponent down while remaining on your feet and maintaining control
2the standard score if the opponent falls on their back, side, or onto three points of contact (e.g., two knees and a hand)
1if the throw was mutual (both fighters fell) but you ended up on top

No additional points are awarded for “style” — technical execution is either clean, effective, and beautiful or it is not.